
Gameplay is similar to that of Asphalt 7: Heat, with the player given four control options: "Tilt to steer" (auto-acceleration with movement controlled by tilting the device), "Tilt and icons" (manual acceleration via an on-screen icon, with movement controlled by tilting the device), "On-screen controls" (auto-acceleration with movement controlled by an on-screen virtual steering-wheel), "Tap to steer" (auto-acceleration with movement controlled by tapping the side of the screen).

There is third-party support that has just launched, but if you want official support, you will have to wait.Besides the use of stunt jumps as a central gameplay mechanic, Asphalt 8 also makes extensive use of simulated HDR rendering and pixel shaders, as seen on the sky and specular reflections on the road surface. Microsoft has said that Xbox One controller support for Windows should be coming sometime in 2014. If you're lucky enough to own an Xbox One, you'll have to wait. Since 360 controllers don't use Bluetooth, you'll need an adapter like this $20 Wireless Receiver from Amazon to get your wireless controller working, whereas wired controllers should just plug and play. While your Windows 8 device will play nicely with your Xbox 360, getting your Xbox 360 controller to work with your Windows 8 machine is a bit trickier unless you have a wired controller. I started off using the tap to steer controls but then docked my VivoTab on its keyboard and really enjoyed the keyboard controls, the only downside being that you can't customize key bindings.

For tablets, you can use tilt or tap to steer, and for laptops or desktops you can use a keyboard or a game controller. There are several options for controlling the game built in to Asphalt 8.
